Fire Phoenix @Ignister
FIRE

Fire Phoenix @Ignister

  • Archetype:
  • @Ignister

  • ATK:
  • 2300

  • LINK-3
  • View:
  • 4428

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2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
59± 8/ 100
Power Score
Intrinsic 57
Deck 61

Fire Phoenix @Ignister — Power Evaluation

Final Score: 59 ± 8 · Confidence: Medium

  • Intrinsic: 57 · Deck: 61 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Removal

Why it scores here

The card's value comes from its recursion: if it is destroyed after its Link Summon, it can return from the GY on the next Standby Phase, and its effect can destroy one opposing monster when it is destroyed by a card effect. Its 2300 ATK and damage-on-attack effect add little to the score, because damage and battle-negation do not reliably convert into winning value. The 400/400 deck presence and high partner co-occurrence confirm that the card is consistently played, but they are not used to inflate the score. The score is held back by the absence of combo and guide evidence, which leaves the conversion and timing claims as inference.

Axis scores

Axis Score Evidence
Accessibility 60 It is a Link-3 Extra Deck monster that needs 2+ Cyberse materials, and it appears in all 400 sampled decks, but it is not a hand or searched starter (observed; combo starter/search counts are zero because no combo data exists).
Combo & Conversion 40 No combo boards were supplied, so the only conversion evidence is the text: an attack-based damage effect and a conditional destroy effect (inferred).
Resource Economy 55 The GY Standby Phase revival can return the body for another use, which is a recursion refuel, and the destroy effect can trade 1-for-1 (inferred from text).
Effect & Interaction 40 Destroying one opposing monster requires the card to be destroyed by a card effect first, so it is conditional, situational interaction (verified from text).
Material Utility 40 It is a Link monster with three arrows and a FIRE attribute, so it can serve as Link material, but no material-usage evidence was supplied (inferred).
Resilience & Flexibility 60 The revival works after destruction and is limited to once per turn per effect, so it can return across turns, but it depends on a prior Link Summon and destruction (verified from text, inferred for practical timing).
Deck-Building Efficiency 75 It is a single-copy Link-3 with no garnets or locks, and the decks sampled run 1.02 copies on average (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Removal. Intrinsic ≈ 57, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Consistently included in the sampled decks (400/400 at 1.02 copies), so access is reliable in practice
  • Revival from the GY on the Standby Phase after a Link Summon destruction gives recursion across turns
  • Single-copy, no garnet or lock cost; cheap to run

Weaknesses

  • The revival needs the card to be Link Summoned and then destroyed before it can return
  • The destroy-one-monster effect only triggers when the card is destroyed by a card effect
  • The 2300 ATK and damage-on-attack effect convert to little value, so the body does not win on its own
  • No combo evidence, so its real conversion rate is unknown

Counters / choke points

  • Hand traps and negation that stop the Link Summon or the attack damage effect
  • Board removal that destroys the card by non-card-effect means, which avoids the destroy trigger
  • Generic monster removal and banish effects that keep the card out of the GY

Best use

Recursive Link body that trades for an opposing monster when destroyed by an effect. Decks: Salamangreat, @Ignister, Code Talker, Firewall. Suggested copies: 1.

Evidence & gaps

  • Verified: Link-3 with Left, Right and Bottom arrows, FIRE, Cyberse, 2300 ATK; Attack effect: damage equal to ATK and no battle damage, from the card text; Destroy-one-monster effect only when destroyed by a card effect, from the card text; GY Special Summon during the next Standby Phase after a Link Summoned destruction, once per turn per effect, from the card text; Legal in TCG, OCG and MasterDuel
  • Observed: Appears in 400/400 sampled decks at 1.02 copies on average; 36 distinct archetypes; largest home is Salamangreat at 40.2%; Top partners co-occur in 55–84% of decks; @Ignister usage statistics show 100% inclusion at 1 copy
  • Inferred: Recursion is the primary function, since the GY revival is the most repeatable value route; Its practical access is strong because the card is in all sampled decks, but it requires Link Summoning; Link material use is possible because it is a Link monster, but no material data was supplied
  • Data gaps: no combos supplied; combo conversion, starter/searched/material/payoff roles and power index are text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no rulings or Link material usage data no avg_starter_count_when_present; deck resilience is estimated from archetype spread only











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